Revitalize your art pipelines by participating in continuous reviews.
Physically Based Rendering Algorithms: A Comprehensive Study In Unity3D - Part 4 - Bringing All The Pieces Together
Physically-Based Rendering (PBR) has become the industry standard for defining materials within games, animations, and VFX. Unity, Unreal, Frostbite, ThreeJS, and many more engines provide their own implementations of PBR, democratizing access to high fidelity graphics for a variety of studios. In the last 10 years, we've seen a massive shift in rendering pipelines. Realtime rendering, made easy by Unreal and Unity, has enabled even the smallest studios and teams to produce content on a level that used to take legions of artists to produce. Today, it is hard to find artists that are not familiar with the pipeline, but it can still be hard to find engineers and technical artists who are familiar with how the pipeline actually works behind the scenes. We created this study to break down Physically Based Rendering and make it as easy to understand as possible, whether you are a beginner or an expert. There are a lot of moving pieces, but we'll do our best to simplify the concepts and provide you with resources to build your own Physically Based shading models, or improve your understanding of the mechanics under the hood of engines like Unity and Unreal.Jordan Stevens • April 1st 2021
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Physically Based Rendering Algorithms: A Comprehensive Study In Unity3D - Part 3 - Piecing Together Your PBR ShaderJordan Stevens • April 1st 2021
Physically Based Rendering Algorithms: A Comprehensive Study In Unity3D - Part 2 - Piecing Together Your PBR ShaderJordan Stevens • April 1st 2021
Physically Based Rendering Algorithms: A Comprehensive Study In Unity3D - Part 1 - IntroductionJordan Stevens • April 1st 2021
The art of the artist’s handoffJordan Stevens • September 9th 2020
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You've got amazing artwork and nowhere to show it off. We’re on the lookout for some great concept, environment and character artists to feature on our showcase. It's a match made in heaven!I Want To Be Featured
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- Send us a message to kick it off!
- Make sure to include a link to your portfolio of work (website, ArtStation, Instagram etc).
- We’ll review it and get back to you within 2 business days.
- If selected, we’ll set up the interview and follow up with more details.