Built for digital art teams from the ground up.

Stop cobbling together a patchwork of tools that were never built with your needs in mind. Get tooling dedicated to improving the artist’s experience.

Boots model in normals, UVs and wireframe

Find what you need, fast.

Cloud storage for game studios.

Designed specifically for the unique needs of remote game studios. Generic cloud storage solutions don't scale as your team grows.

Boots model in normals, UVs and wireframe
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Inspect and preview.

See what your 3d files contain — normals, wireframes, UVs and more — without downloading, opening and inspecting them.

Boots model in normals, UVs and wireframe
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Organize and group.

Organize files into libraries using whatever logic your team desires. Add files to multiple libraries without duplicating them.

Boots model in normals, UVs and wireframe
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Tag for searching.

Tag files to make finding your content easy. Mudstack's auto tagging works with your existing file naming conventions.

Boots model in normals, UVs and wireframe

All your feedback, connected.

Review & collaborate in one place.

Collaborate on your art in a safe & centralized location. Feedback and conversations always stay accessible.

Boots model in normals, UVs and wireframe
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Centralize feedback.

Stop hunting through weeks-old IM threads to refer to change requests and feedback. It’s all in one place— right where the file lives.

Boots model in normals, UVs and wireframe
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Stay informed.

Get notified when important events happen on files you care about— review requests, change requests, approvals, @mentions etc.

Boots model in normals, UVs and wireframe
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Annotate.

Pictures speak louder than a thousand words, so share your feedback visually. Mark up your models, images, animations and movies.

Boots model in normals, UVs and wireframe

Reduce risk to your games.

Version control for artists.

Artists deserve tools built for them, not engineers. Manage source assets with an artist-first version control tool.

Boots model in normals, UVs and wireframe
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Preserve your history.

Non-destructive version control lets you change versions without deleting or overwriting anyone's work.

Boots model in normals, UVs and wireframe
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Manage local files.

Tag and version control your local files. Share only the versions you need to with your team.

Boots model in normals, UVs and wireframe
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File based versioning.

Artists want versioning that works at the file level, not the project. Avoid meaningless conflicts.

From everywhere. At any time.

Whether your team is remote or not,your art needs to be accessible.

Off-the shelf cloud storage solutions don’t work for ambitious game studios. Change the status quo with an artist-first tool.

Get a demo